Virtual Dressing Room


We have created 3D scanning software that produces excellent results using only consumer products as the Kinect and a normal webcam. In fact, we believe we have done this better than anybody else has at this point.

It is possible to take any 3D scanning of a human (could be applied to other things as well) and automatically turn it into a ready to use, high quality parametric model, a process that would normally take days for artists. Poly optimization, rigging and uv-mapping is done in minutes. The texture from one scan can be perfectly transferred to another model, and parameters can be easily edited. A realistic skinny version of Schwarzenegger could be done in a matter of a few clicks.

Fusion Scanner employs the Microsoft Kinect camera to build a 3D polygonal model of an object revolving in front of it.
The Texturer is fed with the output from the Fusion Scanner and a homography that are used to apply the color information to the model.
Homography, as the name suggests, generates a homography given the input of a Kinect Camera and any external camera.
VDR Interface gathers together the so far listed project under a single interface, and allows the creation of a complete 3D textured model.

From concept to realization

Virtual Dressing Room (VDR) is made of four different independent projects:

“Fusion Scanner”, the scanning part.
“Texturer”, the texturing part.
“Homography”, an external camera calibration
“VDR Interface”, the interface.

Virtual Dressing Room
Adjust cookies
Essential cookeis
Performance cookies
Functional cookies
Targeting cookies
By using this website you accept the use of cookies. Set preferences or close this message
Choose language